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Video Games, Streaming & Esports

The video game industry has always been dynamic, but that has never been more true than today with the explosion in popularity of streaming and esports. As a leader in both entertainment and media law, we are uniquely qualified to provide clients in this rapidly expanding industry with strategic, experienced counsel.

As technologies and markets continue to evolve, it is essential for video game companies, streamers, influencers, and esports athletes and team owners to effectively manage their legal affairs.

For smaller players or teams, this can mean assistance in reviewing what may be their first agreements -- minimizing risk and maximizing opportunities. For larger ventures, we provide an integrated, multidisciplinary team with experience in the full range of relevant legal disciplines, including intellectual property, privacy and data security, entertainment law, licensing and investment and venture financing. We also advise clients on emerging technologies, including augmented reality and virtual reality games, platforms, and experiences.

Our nimble, customized approach means that every client receives cost-effective, appropriate legal support. We provide an unmatched level of responsiveness, and deliver straightforward, actionable advice. We view our clients as business partners, and strive to educate them on the legal risks and opportunities they are faced with in a constantly evolving industry, thus optimizing decision-making.

We have represented major game publishers and developers, as well as top esports athletes and team owners, high-profile streamers and influencers. 

Greenberg Glusker’s seasoned attorneys advise clients in the video game industry in all aspects of their business and personal needs, including:

  • Player and Streamer Issues including Player Contracts, Sponsorships and Endorsements, and Rights of Publicity
  • Intellectual Property Issues including Trademark Registrations, Copyrights, Brand Protection and Licensing
  • Litigation
  • Privacy and Data Security Compliance
  • Live Broadcasts
  • Investment and Venture Financing
  • Media and Broadcast Licensing
  • Merchandising
  • Influencer Agreements
  • Outside General Counsel Advice (e.g., assisting with general aspects of their business operations, including complex business transactions, tax planning, real estate development and leasing, and employment counseling).

Publications

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Client Alert

New California Law, AB 2426: Licensing Disclosures for Digital Goods

January 3, 2025

Effective January 1, 2025, California law AB 2426 will require companies offering online-only digital goods to disclose that consumers are purchasing a limited-duration license, not outright ownership. This applies to a broad range of digital media, including games, video, audio, e-books, and other digital assets. Companies must conspicuously display this disclosure and provide the license terms separately. Violations may result in misdemeanor charges and civil penalties. Key Provisions The law aims to ensure transparency by prohibiting the use of terms like “buy” or “purchase” unless accompanied by clear disclosures. Key requirements include: Acknowledgment at Purchase: Sellers must obtain consumer acknowledgment that: The transaction grants a limited license to access the content. License restrictions and conditions are provided. Access may be revoked if the seller loses rights to the content. Clear Statements: Sellers must provide a clear, conspicuous disclosure before each transaction, including: A plain-language statement that the purchase is a license. A link, QR code, or similar method to access the full license terms. These disclosures must be distinct from other transaction terms and conditions. Definitions and Exemptions “Digital goods” are broadly defined to include digital audiovisual works, digital audio content, digital books, digital codes, and digital applications and games. Notably, the law does not apply to: Subscription-based services. Freemium content offered without monetary exchange. Digital goods provided for permanent offline use. Implications for Sellers Sellers of non-exempt digital goods must update purchase flows to ensure compliance with disclosure and acknowledgment requirements. NFTs and Blockchain Assets: The application to NFTs is ambiguous. While NFTs are often considered irrevocable, associated digital assets (e.g., linked audiovisual files) may still be subject to the law. Freemium Games: The law requires disclosures for each in-game purchase, potentially introducing friction into the user experience. Platforms and Creators: The broad definition of “digital goods” may extend compliance obligations to both platforms and individual content creators. As the law’s implementation date is now upon us, companies should review and update their licensing terms, purchase flows, and customer communication strategies to meet the new standards. For more information or to ensure compliance with AB 2426, contact James Molen at jmolen@ggfirm.com.

Article

Esports Investment Opportunities: Get in the Game

July 13, 2020

Greenberg Glusker attorney, Brandon Jackson, discusses the topic of investing in Esports in his article, "Esports Investment Opportunities: Get in the Game," published by ACG in Middle Market Growth on July 13, 2020.  Excerpts: Yes: people make money from playing video games. And yes: people spend time watching others play video games. In fact, when it comes to watching video games, Amazon’s Twitch saw over 3 billion (with a “b”) hours watched in just the first quarter of 2020, and 5 billion hours watched in the second quarter of 2020. Esports provides a host of investment opportunities, including professional teams and leagues, real estate, media production/exhibition, technology infrastructure and a host of other avenues. Further, brands are allocating much larger portions of their marketing budgets toward esports given that they can reach a lucrative target demographic (39% of viewers are between the ages of 25-34). Read the full article >>

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