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James R. Molen is an entertainment litigator who represents some of the most prominent names in Hollywood.

His clients include leading actors, directors, writers, producers, and rights holders, as well as production companies and digital media platforms. James regularly provides counsel for high-profile talent and institutions, including Tom Cruise, James Cameron, J.K. Rowling, Chris Hemsworth, Vin Diesel, the Academy of Motion Picture Arts and Sciences, and Riot Games.

James handles high-stakes disputes at the center of the entertainment industry, including copyright, right of publicity, profit participation, and contract matters. He is deeply involved in emerging issues at the intersection of technology and media, including artificial intelligence, digital likeness, and the unauthorized exploitation of identity.

Over the years, James has secured significant victories for his clients. He obtained a $33 million arbitration award against T-Mobile under the Federal Communications Act arising from a SIM swap attack—the largest known award of its kind. He has also represented major talent and rights holders in disputes involving ownership and control of iconic media properties, including the successful defense of the producers of Below Deck, and a summary judgment victory for Warren Beatty securing his exclusive rights to Dick Tracy. Early in his career, James helped lead the team that represented Shelly Sterling in the $2 billion sale of the Los Angeles Clippers.

In addition to his entertainment practice, James represents clients in complex commercial disputes, including false advertising, corporate governance, and business torts, and advises companies on intellectual property strategy and advertising compliance.

James has been recognized by Legal 500LA Times Studios, and the Los Angeles Business Journal as one of the leading entertainment lawyers in Los Angeles.

    • Member, Trusted Advisors
    • Listed in Legal 500, US Elite Los Angeles - Media and Entertainment, 2026
    • Recognized in Los Angeles Business Journal's (LABJ) "Leaders of Influence: Thriving in Their 40's" (2025)
    • Listed by LA Times Studios as a "Legal Visionary" (2024)
    • Recognized in Los Angeles Business Journal's (LABJ) "Leaders of Influence: Litigators & Trial Attorneys" List (2022)
    • Recognized as Inner City Law Center’s Pro Bono Champion of the Month (July 2023)
    • California
    • Utah
    • United States District Court for the Central, Northern, Eastern and Southern Districts of California
    • University of California, Los Angeles School of Law (J.D., Order of the Coif, 2008)
      • Entertainment Law Review
      • Media Law and Policy Specialization
    • University of Washington (B.A., 2005)
      • Political Science and Philosophy

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Client Alert

New California Law, AB 2426: Licensing Disclosures for Digital Goods

January 3, 2025

Effective January 1, 2025, California law AB 2426 will require companies offering online-only digital goods to disclose that consumers are purchasing a limited-duration license, not outright ownership. This applies to a broad range of digital media, including games, video, audio, e-books, and other digital assets. Companies must conspicuously display this disclosure and provide the license terms separately. Violations may result in misdemeanor charges and civil penalties. Key Provisions The law aims to ensure transparency by prohibiting the use of terms like “buy” or “purchase” unless accompanied by clear disclosures. Key requirements include: Acknowledgment at Purchase: Sellers must obtain consumer acknowledgment that: The transaction grants a limited license to access the content. License restrictions and conditions are provided. Access may be revoked if the seller loses rights to the content. Clear Statements: Sellers must provide a clear, conspicuous disclosure before each transaction, including: A plain-language statement that the purchase is a license. A link, QR code, or similar method to access the full license terms. These disclosures must be distinct from other transaction terms and conditions. Definitions and Exemptions “Digital goods” are broadly defined to include digital audiovisual works, digital audio content, digital books, digital codes, and digital applications and games. Notably, the law does not apply to: Subscription-based services. Freemium content offered without monetary exchange. Digital goods provided for permanent offline use. Implications for Sellers Sellers of non-exempt digital goods must update purchase flows to ensure compliance with disclosure and acknowledgment requirements. NFTs and Blockchain Assets: The application to NFTs is ambiguous. While NFTs are often considered irrevocable, associated digital assets (e.g., linked audiovisual files) may still be subject to the law. Freemium Games: The law requires disclosures for each in-game purchase, potentially introducing friction into the user experience. Platforms and Creators: The broad definition of “digital goods” may extend compliance obligations to both platforms and individual content creators. As the law’s implementation date is now upon us, companies should review and update their licensing terms, purchase flows, and customer communication strategies to meet the new standards. For more information or to ensure compliance with AB 2426, contact James Molen at jmolen@ggfirm.com.

Article

Dough you know? Unpacking recent claims of false advertising against Kroger’s Carbmaster bread

June 18, 2024

Litigation Partner James Molen authored "Dough you know? Unpacking recent claims of false advertising against Kroger’s Carbmaster bread" in the Daily Journal.  Excerpt:  If it sounds too good to be true, it probably is. This is the message of a recent lawsuit filed by the district attorneys of Santa Barbara and Ventura counties against Kroger, the parent company of such popular supermarket chains as Ralphs and Food 4 Less, alleging claims of false advertising and violations of California’s unfair competition laws.

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